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Single Or Multiple Kitchens
This item is incompatible with Prison Architect. Please see the instructions page for reasons why this item might not work within Prison Architect.
I will go through how to meet prisoner needs during eat and free time and how to efficiently build your logistics system.
Anyway, a kitchen is one of the main facilities in your prison. It is necessary to keep your prisoners fed, happy and in a non-'♥♥♥♥ this place' attitude.
Prison Architect Layout
The key to building a successful and efficient kitchen is a ratio. This ratio changes depending on your policy on food. But the default ratio (medium variety, medium quantity) is:
Space is also another important factor. Having all of your appliances in a small space is a massive fire hazard and will make it easier to spread fire, especially in escape mode. On the other hand, having them too far apart means that A, space is wasted and B, your staff will have to move around more meaning that time is lost moving from cooker to fridge. It might not seem like that big of a deal, but the extra second it takes a cook to move a certain distance is an extra second longer it takes to cook a meal and feed your inmates, these seconds can add up.
Above is a very badly designed kitchen, it has no bins, no space to move around, and an incorrect ratio of cookers to fridges.
Steam Community :: Guide :: [obsolete] Room Sizes: A Quick Reference Guide. (update 7)
Below is a much better designed kitchen, it has the correct ratio (1 cooker = 2 fridges), a bin (to get rid of food waste) and a decent amount of space. Also, notice the sprinklers, kitchen fires are very common if you have events turned on and can get out of hand very, very quickly.
Metal detectors are extremely important in a kitchen, whether you have prisoners working in them or not. They are a common source of knives, digging tools (spoons, forks etc.) and can pose a serious threat to the security of your prison if you do not have them. Also, I have noticed that it is possible for prisoners to bypass them if they do not have a fence or wall either side. That is why I placed two brick wall either side of my metal detectors in the bottom image. An alternative is just to remove the doors altogether and replace them with metal detectors.
The minimum furniture a canteen needs is tables, benches and serving tables. However, this is simply not enough to keep your prisoners happy.
Prison Architect: Kitchen
Many people would play this game, build a canteen by throwing some chairs and tables and a serving table into a room and calling it a day, and then wonder why their prisoners are so unhappy. Simply put, this is a terrible way to design your prison.
During this process, it is also necessary to consider the amount of time your prisoners have to eat. Giving them too much will leave them bored and looking for something else to do (usually fighting) and having too little time will leave your prisoners half fed, which is absolutely not good.

Having one large canteen in the centre of your prison will force all of your inmates to migrate toward it, clogging paths, gates and metal detectors. It will also open up the possibility of some of your prisoners being fed and some not. The best way to design a prison is to have one canteen per number of prisoners. In my current prison, I have one large 72 prisoner cell block which has its own canteen and kitchen. My prisoners only have to walk a short distance to get to their eating place. I only assign 2 hours of eating time for them as well, simply because I worked out that most of them will finish their meals within one hour, so I tagged on an extra hour to make sure any stragglers are fed as well. This may take some trial and improvement to get right.
Steam Community :: Guide :: How To Properly Set Up A Kitchen And Canteen (pre Paradox Update)
In the above image, I built a very awful and badly thought out canteen. The prisoners have no space to move around and they have nothing to do other than eat and sit. This will not leave prisoners happy. I have constant fights and occasional deaths in this canteen.
The below image has plenty of space for prisoners to move around, has other facilities for them to use (toilets (very important), pool tables, phones and a TV). I have not experienced a single fight in this canteen.
Logistics can be very overwhelming for new players, especially if they are not used to dealing with complex systems across multiple screens.
Prison Architect Review (ps4)
The logistics will tell your prisoners where to eat, where your cooks will send food and which kitchens will serve which canteens.
Clicking and holding shift will allow you to assign multiple canteens to multiple cell blocks. You should be able to work this out yourself.

Balancing demand with supply is very important. You should have an even amount of people sourcing food from each and every canteen (depending on the capacity of the canteen) and you should have the correct amount of food being sent to each canteen. This is why I find it easier to have one canteen to one kitchen.
Design & Punish: A Review Of Prison Architect
Hopefully you will have found this guide helpful, whether you are a new or an experienced player. I hope that this guide will save you from ripping your hair out in frustration.© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. #footer_privacy_policy | #footer_legal | #footer_ssa | #footer_refunds
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Top 10 Best Mods For Prison Architect
This item is incompatible with Prison Architect. Please see the instructions page for reasons why this item might not work within Prison Architect.
Kitchens are the main food source of your prison other than the newly added Shop. The Kitchen is manned by Cooks and they produce food for your prisoners to eat in the Canteen.

This small Kitchen ran by 6 Cooks feeds 100 prisoners twice a day. The reason why is because it is very efficient, minimizing the amount of Cookers and making Cooks add the ingredients to the current cooking stack, which makes transporting food much faster and in larger quantities.
Does Anyone Know The Best Kitchen/canteen Design For Mobile (i Might Have A Slight Food Problem)?
Put in 2 Sinks, 3 Fridges, and 3 Cookers. This is a good place to start. Your Cooks will be able to keep up with the demand until a ways over 50+ prisoners. The 2 Sinks are not necessary and you can easily run off of 1, but 2 Sinks will speed up the process.
Next, hire 3 Cooks. This is a good number to start with. I keep with the rule 1 Cook per Cooker and it is the most efficient process. When your Cooks start to under produce, add 3 more Cookers, and hire 3 more Cooks. This will keep you clear for another 50-80 prisoners.
Another thing you should plan, is if you expect to make a massive prison (400 prisoners or so) You're going to need much bigger Kitchens. I've already told you how to manage such a thing, so I will move onto Canteens.
Prison Architect: Escape Mode Dlc
If you use high variety and high quantity combined, have 4 Fridges and 4 Cookers. But if you use any other combination such as high variety and medium quantity or high quantity and medium variety, you will only need the base 3 Fridge/Cooker setup.
Cooks will automatically put garbage from the floor into Garbage Bins, and so will Workmen. They won't do it until after cooking is done, though.

More cookers and fridges does not automatically mean more food or efficiency. Keep to the 3+3+3 setup and you will never have to think or
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